Marauder MAD-9W
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3071 Jihad
- Rules
- Standard
- Cost
- 17.08M C-bills
- Move
- Armor
- 200 pts
ER Large Laser ×2Medium Pulse Laser ×2Snub-Nose PPC
Technical Readout: TR:CI · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,130 |
| G1 | 2 | 3,612 |
| G2 | 3 | 3,004 |
| G3 | 4 | 2,360 |
| G4 | 5 | 1,788 |
| G5 | 6 | 1,538 |
| G6 | 7 | 1,377 |
| G7 | 8 | 1,216 |
| G8 | 8 | 1,144 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-9W recasts the Marauder as a skirmisher, where the MAD-1R of 2612 fought at long range as a sniper; this rework dates to 3071. In place of the paired PPCs it mounts an ER Large Laser and a Medium Pulse Laser in each arm, and the AC/5 in the right torso gives way to a Snub-Nose PPC. A 225 light fusion engine replaces the 300 fusion engine, dropping cruising speed from 43 to 32 km/h and top speed from 65 to 54 km/h, though the machine now adds a 150-metre jump capability the original lacked. Standard armor replaces the ferro-fibrous plating of the MAD-1R, and the 16 heat sinks are now double type rather than single. The right torso's CASE installation is gone, swapped for a C3i computer in the same location. It remains a command 'Mech with a low, hard-to-target silhouette and hyper-extending arm actuators, built by Independence Weaponry at its Quentin plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsC3i ComputerIS | RT |