Marauder MAD-7C
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Sniper
- Intro
- 3103 Late Republic
- Rules
- Standard
- Cost
- 16.86M C-bills
- Move
- Armor
- 224 pts
ER PPC ×2Medium X-Pulse Laser ×2Light Gauss Rifle
Technical Readout: RGv1 · Record Sheets: RG06
Compare this unit
Availability by era
3 eras · 17 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,181 |
| G1 | 2 | 3,656 |
| G2 | 3 | 3,041 |
| G3 | 4 | 2,389 |
| G4 | 5 | 1,810 |
| G5 | 6 | 1,557 |
| G6 | 7 | 1,394 |
| G7 | 8 | 1,231 |
| G8 | 8 | 1,158 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-7C is a 75-ton sniper, a 3103 rebuild of the 2612 MAD-1R, cruising at 43 km/h and topping out near 65. Each arm's PPC becomes an ER PPC, and a Medium X-Pulse Laser joins each ER PPC in place of the plain medium laser, while the AC/5 in the right torso is replaced by a Light Gauss Rifle. The right torso now carries CASE II in place of CASE, and adds a Guardian ECM suite, and the head houses a C3 slave unit not found on the MAD-1R. A lighter 300 XL fusion engine replaces the standard 300 fusion engine, and the heat-sink count falls from 16 single to 15 double. The type keeps its low, hard-to-target silhouette and hyper-extending arm actuators, and Bowie Industries builds it at Carlisle.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 16 rds · 1 t in CT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsC3 SlaveIS | HD | ||
| electronicsGuardian ECM SuiteIS | RT |
CASE II: Right Torso