Marauder MAD-11D
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 75t
- Role
- Sniper
- Intro
- 3140 Dark Age
- Rules
- Standard
- Cost
- 16.85M C-bills
- Move
- Armor
- 224 pts
ER PPC ×2Medium X-Pulse Laser ×2Silver Bullet Gauss Rifle
Technical Readout: RGv1 · Record Sheets: RG06
Compare this unitRecognition Notes
The MAD-11D rebuilds the Marauder around Clan-derived weaponry, fighting at long range as the MAD-1R did, cruising at 43 km/h and topping out near 65. Where the MAD-1R carries a PPC in each arm, the MAD-11D mounts an ER PPC in the left arm and another in the right, and the Medium Laser in each arm gives way to a Medium X-Pulse Laser. In the right torso, a Silver Bullet Gauss Rifle replaces the AC/5, and Inner Sphere CASE II sits in its place. The engine remains a 300-rated unit but runs as an Inner Sphere XL fusion plant, the internal structure changes to Inner Sphere endo-composite, and the heat-sink count rises from 16 single to 17 Inner Sphere double sinks. This variant carries standard armor in place of the MAD-1R's ferro-fibrous plating. It keeps the command 'Mech role, the low, hard-to-target silhouette, and the hyper-extending arm actuators of the original, and General Motors builds it at Kathil.
Armor & Loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 16 rds · 2 t in HD |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE II: Right Torso
Systems & Manufacturers

Availability by era
2 eras · 2 factions