Marauder MAD-9M
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Brawler
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 16.27M C-bills
- Move
- Armor
- 224 pts
ER Large Laser ×4Streak SRM 6 ×2TAG
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unit
Availability by era
4 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,936 |
| G1 | 2 | 3,442 |
| G2 | 3 | 2,863 |
| G3 | 4 | 2,249 |
| G4 | 5 | 1,704 |
| G5 | 6 | 1,465 |
| G6 | 7 | 1,312 |
| G7 | 8 | 1,159 |
| G8 | 8 | 1,091 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-9M rebuilds the Marauder as a brawler, where the MAD-1R fought as a sniper in 2612. In place of the twin PPCs and medium lasers in each arm, it mounts four ER Large Lasers, two per arm, and where the AC/5 once sat in the right torso it now carries a Streak SRM 6 in each torso, with a TAG in the head. The 300 fusion engine gives way to a 300 XL fusion engine, and the heat-sink count of 16 shifts from single to double. CASE is gone from the right torso, replaced by a Guardian ECM suite in the center torso. The command 'Mech's low, hard-to-target silhouette and hyper-extending arm actuators carry over, and Ronin Incorporated builds this configuration at Wallis.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | HD | 1 | |
| MslStreak SRM 6 | RT | 1 | 30 rds · 2 t in LT |
| MslStreak SRM 6 | LT | 1 | |
| Enr | RA ×2 · LA ×2 | 4 | |
| electronicsGuardian ECM SuiteIS | CT |