Marauder MAD-5M
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3051 Clan Invasion
- Rules
- Standard
- Cost
- 15.64M C-bills
- Move
- Armor
- 184 pts
Large Pulse Laser ×2Medium Pulse Laser ×2LB 10-X AC
Technical Readout: RGv1 · Record Sheets: RG06
Compare this unit
Availability by era
7 eras · 22 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,398 |
| G1 | 2 | 2,971 |
| G2 | 3 | 2,471 |
| G3 | 4 | 1,942 |
| G4 | 5 | 1,471 |
| G5 | 6 | 1,265 |
| G6 | 7 | 1,133 |
| G7 | 8 | 1,000 |
| G8 | 8 | 941 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-5M is a 75-ton heavy that fights at medium range, a 3051 rework of the 2612 MAD-1R sniper. Where the original mounts a PPC and a Medium Laser in each arm, this variant carries a Large Pulse Laser and a Medium Pulse Laser in each arm, with the LB 10-X AC in the right torso replacing the base model's AC/5. A 300 XL fusion engine holds cruising speed at 43 km/h and top speed near 65, matching the MAD-1R, and adds a jump capability of 120 metres the original lacks. Standard armor replaces the MAD-1R's ferro-fibrous plating, and 16 double heat sinks take the place of the base model's 16 single sinks. Like the original, it is a command 'Mech with a low, hard-to-target silhouette and hyper-extending arm actuators. Gibson Federated BattleMechs builds it at Gibson, with Ronin Incorporated producing it as well.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalLB 10-X AC | RT | 1 | 10 rds · 1 t in LT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Left Torso