Marauder MAD-7D (Von Staskov)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Skirmisher
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 14.94M C-bills
- Move
- Armor
- 228 pts
ER PPC ×2Medium Laser ×2Light AC/5

Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,967 |
| G1 | 2 | 4,343 |
| G2 | 3 | 3,612 |
| G3 | 4 | 2,838 |
| G4 | 5 | 2,150 |
| G5 | 6 | 1,849 |
| G6 | 7 | 1,656 |
| G7 | 8 | 1,462 |
| G8 | 8 | 1,376 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-7D (Von Staskov) is a 75-ton heavy skirmisher, a 3070 field rebuild of the 2612 MAD-1R original. Where the MAD-1R mounted twin PPCs, this configuration carries ER PPCs in both the left and right arms, each paired with a medium laser as before, and the AC/5 in the right torso gives way to a Light AC/5 relocated to the center torso. CASE now sits in the left torso rather than the right, and a 300 light fusion engine replaces the standard fusion plant while Triple-Strength Myomer lets the machine push its cruising speed to 65 km/h under combat heat. Light ferro-fibrous armor and 17 double heat sinks round out the rebuild, and the type keeps its low, hard-to-target silhouette and hyper-extending arm actuators as a command 'Mech. It is turned out as a field refit rather than a factory production run, built at various sites rather than a single plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | CT | 1 | 20 rds · 1 t in LT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Left Torso