Marauder (Bounty Hunter-3138)
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 75t
- Role
- Sniper
- Intro
- 3138 Dark Age
- Rules
- Standard
- Move
- Armor
- 231 pts
ER PPC ×2Medium Laser ×2Gauss Rifle
Technical Readout: RGv1 · Record Sheets: RG06
Compare this unit
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,255 |
| G1 | 2 | 5,470 |
| G2 | 3 | 4,549 |
| G3 | 4 | 3,575 |
| G4 | 5 | 2,708 |
| G5 | 6 | 2,329 |
| G6 | 7 | 2,085 |
| G7 | 8 | 1,841 |
| G8 | 8 | 1,733 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Bounty Hunter-3138 is a 75-ton sniper, a field-refit rebuild of the 2612 MAD-1R that keeps the same 43 km/h cruising and 65 km/h top speed but reworks its weapons around Clan-derived hardware. Where the MAD-1R carried a pair of PPCs, this configuration mounts ER PPCs in each arm alongside the same medium lasers, and the right torso AC/5 gives way to a Gauss rifle behind Inner Sphere CASE. The engine becomes an Inner Sphere XL fusion unit, and standard armor replaces the MAD-1R's ferro-fibrous plating, while the heat-sink fit drops from 16 single to 15 Inner Sphere double sinks. It adds a jump capability of 120 metres not present on the original, and keeps the low, hard-to-target silhouette and hyper-extending arm actuators of the base chassis. As a field refit it carries no fixed manufacturer, being assembled at various sites rather than a dedicated production line.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 16 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Right Torso