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Marauder MAD-7R

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Tech
Inner Sphere
Mass
75t
Role
Sniper
Intro
3103 Late Republic
Rules
Standard
Cost
16.46M C-bills
Move
Armor
224 pts

ER PPC ×2Medium X-Pulse Laser ×2Light Gauss Rifle

Technical Readout: RGv1 · Record Sheets: RG06

Compare this unit
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
GunPilotAdj BV
G014,232
G123,701
G233,078
G342,418
G451,832
G561,576
G671,411
G781,246
G881,172

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The MAD-7R is a 75-ton sniper, cruising at 43 km/h and topping out near 65, a 3103 rework of the 2612 MAD-1R original. Where the MAD-1R mounts a PPC and a Medium Laser in each arm, this variant carries an ER PPC and a Medium X-Pulse Laser in the Left Arm and the same pairing in the Right Arm, extending its reach and sharpening close-in accuracy. The AC/5 in the right torso gives way to a Light Gauss Rifle, and a Guardian ECM suite joins CASE II in the same torso, doubling the protection the MAD-1R's single CASE offered against ammunition explosions. A lighter 300 XL fusion engine replaces the standard fusion plant, and the heat-sink count drops from 16 single to 15 double. Like the original, it is a command 'Mech with a low, hard-to-target silhouette and hyper-extending arm actuators, though it comes off the line at Bowie Industries' Carlisle plant rather than the MAD-1R's several manufacturers.

Armor & loadout

Mech rightFrontMech left
MARAUDER MAD-7R
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalRT132 rds · 2 t in CT
EnrRA · LA2
EnrRA · LA2
electronicsGuardian ECM SuiteISRT

CASE II: Right Torso

Marauder variants (39)

MAD-1R Introduced 2612 Battle value 1,420 Point value 37MAD-2R Introduced 2760 Battle value 1,630 Point value 40MAD-3R Introduced 2819 Battle value 1,363 Point value 35C Introduced 2827 Battle value 1,711 Point value 36MAD-3D Introduced 2834 Battle value 1,470 Point value 35MAD-3M Introduced 2873 Battle value 1,335 Point value 34MAD-3M-DC Introduced 2886 Battle value — Point value —MAD-3L Introduced 2905 Battle value 1,369 Point value 35(Bounty Hunter-3015) Introduced 3015 Battle value 1,919 Point value 45MAD-SD (Douglass) Introduced 3025 Battle value 1,459 Point value 39MAD-4X Introduced 3039 Battle value 1,453 Point value 33(Bounty Hunter-3044) Introduced 3044 Battle value 2,103 Point value 41MAD-5D Introduced 3047 Battle value 1,787 Point value 37MAD-5M Introduced 3051 Battle value 1,471 Point value 33MAD-5S Introduced 3051 Battle value 1,799 Point value 36MAD-5CS Introduced 3052 Battle value 1,648 Point value 36MAD-5D-DC Introduced 3055 Battle value 1,787 Point value 35MAD-3R (Faber) Introduced 3056 Battle value — Point value —MAD-3R (Wilson) Introduced 3057 Battle value — Point value —MAD-5L Introduced 3067 Battle value 2,244 Point value 42MAD-5R Introduced 3068 Battle value 1,877 Point value 41MAD-5T Introduced 3068 Battle value 1,750 Point value 37MAD-7D Introduced 3068 Battle value 1,986 Point value 38MAD-9M Introduced 3068 Battle value 1,704 Point value 40MAD-9M2 Introduced 3068 Battle value 1,875 Point value 43MAD-9S Introduced 3068 Battle value 1,786 Point value 41MAD-6L Introduced 3070 Battle value 2,322 Point value 41MAD-7D (Von Staskov) Introduced 3070 Battle value 2,150 Point value 40MAD-9W Introduced 3071 Battle value 1,788 Point value 42MAD-7M Introduced 3074 Battle value 1,908 Point value 36MAD-9W2 Introduced 3080 Battle value 1,868 Point value 43MAD-7S Introduced 3086 Battle value 1,903 Point value 38MAD-2T Introduced 3092 Battle value 1,646 Point value 38MAD-7C Introduced 3103 Battle value 1,810 Point value 41
MAD-7R current variant Introduced 3103 Battle value 1,832 Point value 38
MAD-9D Introduced 3125 Battle value 1,967 Point value 38(Bounty Hunter-3138) Introduced 3138 Battle value 2,708 Point value 45MAD-11D Introduced 3140 Battle value 2,263 Point value 41(Red Hunter-3146) Introduced 3146 Battle value 2,509 Point value 44
All 39 Marauder variants