Marauder MAD-3R
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Sniper
- Intro
- 2819 Early Succession War
- Rules
- Introductory
- Cost
- 6.64M C-bills
- Move
- Armor
- 184 pts
Medium Laser ×2PPC ×2AC/5
Battle Value
1,363by skill
Point Value
35
View on Sarna
TR:3039 · Record Sheets: RSFP:Wave 1
Compare this unitMAD-3R
Marauder
PV35
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
2
M (+2)
3
L (+4)
3
OV: 1Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
10 eras · 34 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,149 |
| G1 | 2 | 2,753 |
| G2 | 3 | 2,290 |
| G3 | 4 | 1,799 |
| G4 | 5 | 1,363 |
| G5 | 6 | 1,172 |
| G6 | 7 | 1,050 |
| G7 | 8 | 927 |
| G8 | 8 | 872 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-3R is a 75-ton sniper, a 2819 rework of the 2612 MAD-1R, cruising at 43 km/h and topping out at 65. Its weapons carry over directly: a PPC and medium laser in each arm, and an AC/5 in the right torso. Where the MAD-1R carried ferro-fibrous plating, this variant reverts to standard armor, and the CASE installation in the right torso is absent. It remains a command 'Mech, with a low, hard-to-target silhouette and hyper-extending arm actuators, and is built by Bowie Industries among other manufacturers.
Armor & loadout
Mech rightFrontMech left
MARAUDER MAD-3R
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 20 rds · 1 t in LT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
Systems & manufacturers
Marauder variants (39)
MAD-1R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 2612 Battle value 1,420 Point value 37MAD-2R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 2760 Battle value 1,630 Point value 40
MAD-3R current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2819 Battle value 1,363 Point value 35
C Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 2827 Battle value 1,711 Point value 36MAD-3D Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 2834 Battle value 1,470 Point value 35MAD-3M Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2873 Battle value 1,335 Point value 34MAD-3M-DC Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2886 Battle value — Point value —MAD-3L Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2905 Battle value 1,369 Point value 35(Bounty Hunter-3015) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3015 Battle value 1,919 Point value 45MAD-SD (Douglass) Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM1/1 Introduced 3025 Battle value 1,459 Point value 39MAD-4X Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRM1/1 Introduced 3039 Battle value 1,453 Point value 33(Bounty Hunter-3044) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3044 Battle value 2,103 Point value 41MAD-5D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3047 Battle value 1,787 Point value 37MAD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 3051 Battle value 1,471 Point value 33MAD-5S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3051 Battle value 1,799 Point value 36MAD-5CS Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 3052 Battle value 1,648 Point value 36MAD-5D-DC Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, MHQ1 Introduced 3055 Battle value 1,787 Point value 35MAD-3R (Faber) Role — Tech base Mixed Rules Experimental Alpha Strike abilities — Introduced 3056 Battle value — Point value —MAD-3R (Wilson) Role — Tech base Mixed Rules — Alpha Strike abilities — Introduced 3057 Battle value — Point value —MAD-5L Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, OVL, STL, TSM Introduced 3067 Battle value 2,244 Point value 42MAD-5R Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3068 Battle value 1,877 Point value 41MAD-5T Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3068 Battle value 1,750 Point value 37MAD-7D Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM Introduced 3068 Battle value 1,986 Point value 38MAD-9M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, OVL, TAG Introduced 3068 Battle value 1,704 Point value 40MAD-9M2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, TAG Introduced 3068 Battle value 1,875 Point value 43MAD-9S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, PRB, RCN Introduced 3068 Battle value 1,786 Point value 41MAD-6L Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, HT1/1/-, STL, TSM Introduced 3070 Battle value 2,322 Point value 41MAD-7D (Von Staskov) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, TSM Introduced 3070 Battle value 2,150 Point value 40MAD-9W Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ENE, JMPS1, MHQ2 Introduced 3071 Battle value 1,788 Point value 42MAD-7M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0* Introduced 3074 Battle value 1,908 Point value 36MAD-9W2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, ENE, JMPS1, MHQ1 Introduced 3080 Battle value 1,868 Point value 43MAD-7S Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3086 Battle value 1,903 Point value 38MAD-2T Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0* Introduced 3092 Battle value 1,646 Point value 38MAD-7C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASEII, ECM, MHQ1 Introduced 3103 Battle value 1,810 Point value 41MAD-7R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, ECM Introduced 3103 Battle value 1,832 Point value 38MAD-9D Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities FLK1/1/1, RHS Introduced 3125 Battle value 1,967 Point value 38(Bounty Hunter-3138) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 3138 Battle value 2,708 Point value 45MAD-11D Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASEII, FLK1/1/1 Introduced 3140 Battle value 2,263 Point value 41(Red Hunter-3146) Role Juggernaut Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASEII Introduced 3146 Battle value 2,509 Point value 44