Marauder MAD-6L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Brawler
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 10.33M C-bills
- Move
- Armor
- 224 pts
Plasma Rifle ×2PPC
BattleCorps · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
5 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,364 |
| G1 | 2 | 4,690 |
| G2 | 3 | 3,901 |
| G3 | 4 | 3,065 |
| G4 | 5 | 2,322 |
| G5 | 6 | 1,997 |
| G6 | 7 | 1,788 |
| G7 | 8 | 1,579 |
| G8 | 8 | 1,486 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-6L rebuilds the Marauder as a 75-ton brawler that fights up close, where the MAD-1R of 2612 was built to snipe at range. In place of the paired PPCs and medium lasers in each arm, this variant carries a Plasma Rifle in the left arm and another in the right arm, and a single PPC in the left torso replaces the autocannon/5 that once sat in the right torso. Triple-Strength Myomer lets it push its cruising speed to 65 km/h under combat heat, matching its 65 km/h top speed, and stealth armor covers the frame in place of the ferro-fibrous plating on the original. A Guardian ECM suite now sits in the center torso, and 15 double heat sinks replace the 16 single sinks of the MAD-1R. It keeps the command 'Mech's low, hard-to-target silhouette and hyper-extending arm actuators, and Ceres Metals Industries builds it at its Capella works as well as at Warlock.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| EnrPlasma Rifle | RA · LA | 2 | 30 rds · 3 t |
| electronicsGuardian ECM SuiteIS | CT |