Commando COM-7Z2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 3051 Clan Invasion
- Rules
- Standard
- Move
- Armor
- 88 pts
Small Laser ×2SRM 6
Technical Readout: Shrap16 · Record Sheets: ShrapRS
Compare this unit
Availability by era
5 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,254 |
| G1 | 2 | 1,097 |
| G2 | 3 | 912 |
| G3 | 4 | 717 |
| G4 | 5 | 543 |
| G5 | 6 | 467 |
| G6 | 7 | 418 |
| G7 | 8 | 369 |
| G8 | 8 | 348 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Commando COM-7Z2 is a 25-ton scout that fights close-in, a 3051 field rebuild of the 2463 original. Where the COM-1A carried a single Large Laser in its right arm, this variant mounts a Small Laser in each arm and an SRM 6 in the center torso. Standard armor replaces the original's primitive plating, and a Beagle active probe sits in the right torso. Cruising speed rises from 54 to 65 km/h and top speed from 86 to 97, and the type presents a low, hard-to-target silhouette. It emerges from a Field Refit program carried out at various facilities.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | CT | 1 | 15 rds · 1 t in LT |
| Enr | RA · LA | 2 | |
| electronicsBeagle Active ProbeIS | RT |