Commando COM-7J
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Striker
- Intro
- 3056 Clan Invasion
- Rules
- Standard
- Move
- Armor
- 64 pts
Medium LaserSRM 4 ×2
Technical Readout: Shrap16 · Record Sheets: ShrapRS
Compare this unit
Availability by era
3 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,384 |
| G1 | 2 | 1,210 |
| G2 | 3 | 1,006 |
| G3 | 4 | 791 |
| G4 | 5 | 599 |
| G5 | 6 | 515 |
| G6 | 7 | 461 |
| G7 | 8 | 407 |
| G8 | 8 | 383 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Commando COM-7J is a 25-ton striker that fights close in, cruising at 65 km/h and topping out near 97. Where the COM-1A carried a single large laser and no jump jets, this rework strips that weapon for a medium laser in the left arm and a pair of SRM 4 racks split between the right arm and center torso, and adds a jump capability of 150 metres. CASE lines the right torso, an endo steel structure replaces the original's standard framework, and standard armor stands in for the COM-1A's primitive plating. The type keeps its low, hard-to-target silhouette, and beyond field refits it is built by Coventry Metal Works at Coventry.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT · RA | 2 | 25 rds · 1 t in RT |
| Enr | LA | 1 |
CASE: Right Torso