Wolverine WVR-6D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 2612 Star League
- Rules
- Introductory
- Cost
- 4.79M C-bills
- Move
- Armor
- 152 pts
Medium LaserAC/10
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,115by skill
Point Value
29
Recognition Notes
The WVR-6D is a 55-ton skirmisher that trades reach for punch against the 2471-era WVR-1R, swapping the AC/5 in the right arm for a heavier AC/10 while the medium laser stays fixed in the head. A 275 fusion engine replaces the earlier 265, lifting cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h, and jump range grows from 120 to 150 metres. Standard armor plating replaces the WVR-1R's primitive plating, and the heat-sink count rises from 10 to 11 single sinks. Norse BattleMech Works builds the type at its Marduk factory.
Armor & Loadout
WOLVERINE WVR-6D
EnergyBallistic
Head: 8 front
Center Torso: 20 front, 8 rear
Right Torso: 20 front, 6 rear
Left Torso: 20 front, 6 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 16 front
Left Leg: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Bal | RA | 1 | 20 rds · 2 t in RT |
Systems & Manufacturers
WVR-6D
Wolverine
PV29
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
7 eras · 1 faction
Wolverine variants (25)
WVR-1R Role Skirmisher Tech base Primitive Rules Experimental Alpha Strike abilities — Introduced 2471 Battle value 885 Point value 23WVR-3R Role Skirmisher Tech base Primitive Rules Advanced Alpha Strike abilities — Introduced 2490 Battle value 867 Point value 24WVR-6R Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2575 Battle value 1,101 Point value 30WVR-6K Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2598 Battle value 1,248 Point value 35
WVR-6D current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2612 Battle value 1,115 Point value 29
WVR-6M Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2816 Battle value 1,291 Point value 32WVR-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3050 Battle value 1,314 Point value 34WVR-7K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRM2/2 Introduced 3050 Battle value 1,331 Point value 37WVR-7M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3050 Battle value 1,673 Point value 34(Victor) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3059 Battle value — Point value —WVR-8K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,576 Point value 38WVR-8D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3066 Battle value 1,547 Point value 34WVR-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, TAG Introduced 3066 Battle value 1,369 Point value 38WVR-8C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1 Introduced 3067 Battle value 1,447 Point value 39WVR-7M2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 1,752 Point value 36WVR-9M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3073 Battle value 1,617 Point value 38WVR-9W Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3I, CASEII, IF0*, JMPS1, MHQ2 Introduced 3073 Battle value 1,404 Point value 48WVR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MEL, MHQ1, TSM Introduced 3074 Battle value 1,419 Point value 33WVR-9W2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, IF0*, JMPS1, MHQ1 Introduced 3077 Battle value 1,480 Point value 49WVR-9R Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3089 Battle value 1,481 Point value 39WVR-10R Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, JMPW1 Introduced 3115 Battle value 1,791 Point value 45WVR-11M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3122 Battle value 1,778 Point value 35WVR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3143 Battle value 1,925 Point value 37WVR-10V2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3143 Battle value 1,747 Point value 31WVR-6T Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —