Wolverine WVR-3R
- Type
- BattleMech
- Tech
- Primitive
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 2490 Age of War
- Rules
- Advanced
- Cost
- 4.55M C-bills
- Move
- Armor
- 123 pts
Medium LaserAC/5SRM 6
Battle Value
867by skill
Point Value
24
Recognition Notes
The WVR-3R is a 55-ton skirmisher, a 2490 command development of the 2471 Wolverine WVR-1R. Where the WVR-1R carries only an AC/5 in the right arm and a Medium Laser in the head, the WVR-3R adds an SRM 6 in the left torso, giving it a close-range option alongside the original pair. Speed and armor carry over unchanged, cruising at 43 km/h and topping out near 65 km/h behind primitive armor, with a jump range of 120 metres. It is fitted out as a command 'Mech, carrying enhanced communications gear, and its right-arm AC/5 remains jettisonable. Norse BattleMech Works builds it at its Marduk plant.
Armor & Loadout
WOLVERINE WVR-3R
EnergyBallisticMissile
Head: 9 front
Center Torso: 20 front, 6 rear
Right Torso: 15 front, 5 rear
Left Torso: 15 front, 5 rear
Right Arm: 10 front
Left Arm: 10 front
Right Leg: 14 front
Left Leg: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslSRM 6 | LT | 1 | 15 rds · 1 t |
| Bal | RA | 1 | 20 rds · 1 t |
Systems & Manufacturers
WVR-3R
Wolverine
PV24
TP: BMSZ: 2TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
1 era · 1 faction
Wolverine variants (25)
WVR-1R Role Skirmisher Tech base Primitive Rules Experimental Alpha Strike abilities — Introduced 2471 Battle value 885 Point value 23
WVR-3R current variant Role Skirmisher Tech base Primitive Rules Advanced Alpha Strike abilities — Introduced 2490 Battle value 867 Point value 24
WVR-6R Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2575 Battle value 1,101 Point value 30WVR-6K Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2598 Battle value 1,248 Point value 35WVR-6D Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2612 Battle value 1,115 Point value 29WVR-6M Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2816 Battle value 1,291 Point value 32WVR-7D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3050 Battle value 1,314 Point value 34WVR-7K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities SRM2/2 Introduced 3050 Battle value 1,331 Point value 37WVR-7M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3050 Battle value 1,673 Point value 34(Victor) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3059 Battle value — Point value —WVR-8K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,576 Point value 38WVR-8D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3066 Battle value 1,547 Point value 34WVR-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, TAG Introduced 3066 Battle value 1,369 Point value 38WVR-8C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1 Introduced 3067 Battle value 1,447 Point value 39WVR-7M2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 1,752 Point value 36WVR-9M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3073 Battle value 1,617 Point value 38WVR-9W Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3I, CASEII, IF0*, JMPS1, MHQ2 Introduced 3073 Battle value 1,404 Point value 48WVR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MEL, MHQ1, TSM Introduced 3074 Battle value 1,419 Point value 33WVR-9W2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, IF0*, JMPS1, MHQ1 Introduced 3077 Battle value 1,480 Point value 49WVR-9R Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3089 Battle value 1,481 Point value 39WVR-10R Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, JMPW1 Introduced 3115 Battle value 1,791 Point value 45WVR-11M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3122 Battle value 1,778 Point value 35WVR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3143 Battle value 1,925 Point value 37WVR-10V2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3143 Battle value 1,747 Point value 31WVR-6T Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —