Archer ARC-9KC
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Sniper
- Intro
- 3089 Early Republic
- Rules
- Advanced
- Cost
- 7.64M C-bills
- Move
- Armor
- 216 pts
Light PPC ×2ER Medium LaserMML 5 ×4

Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,144 |
| G1 | 2 | 2,749 |
| G2 | 3 | 2,286 |
| G3 | 4 | 1,797 |
| G4 | 5 | 1,361 |
| G5 | 6 | 1,170 |
| G6 | 7 | 1,048 |
| G7 | 8 | 925 |
| G8 | 8 | 871 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The ARC-9KC is a 70-ton sniper that trades the ARC-1A's short-range missile-boat armament for stand-off firepower, a 3089 rebuild of the 2458 original. In place of the twin Medium Lasers it carries a Light PPC in each arm, and where the ARC-1A mounts an LRM 20 in each torso this variant fields two MML 5 racks in each side torso, backed by an ER Medium Laser in the head. An endo steel structure and a 280 fusion engine replace the base model's standard structure and 255 engine, lifting cruising speed from 32 to 43 km/h and top speed from 54 to 65. Standard armor replaces the ARC-1A's primitive plating, the heat-sink count rises from 10 single to 13 double, and a boosted C3 slave unit sits in the center torso. It remains a command 'Mech with reinforced battle fists on both arms and a stable firing platform, built by LexaTech Industries at its Hun Ho works.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Msl | RT ×2 · LT ×2 | 4 | 6 t ammo |
| Enr | RA · LA | 2 | |
| electronicsC3 Boosted SlaveIS | CT |