Archer ARC-2R
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 2474 Age of War
- Rules
- Introductory
- Cost
- 6.38M C-bills
- Move
- Armor
- 208 pts
Medium Laser ×4LRM 20 ×2
TR:3039 · Record Sheets: RSFP:Wave 1
Compare this unit
Availability by era
12 eras · 38 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,412 |
| G1 | 2 | 2,984 |
| G2 | 3 | 2,481 |
| G3 | 4 | 1,950 |
| G4 | 5 | 1,477 |
| G5 | 6 | 1,270 |
| G6 | 7 | 1,137 |
| G7 | 8 | 1,004 |
| G8 | 8 | 945 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The ARC-2R is a 2474 refit of the 2458 Archer original, a 70-ton missile boat that keeps its stand-off punch while trading the older primitive plating for standard armor. A heavier 280 fusion engine lifts cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h. Where the ARC-1A carries only its paired medium lasers in the arms and twin LRM 20 racks in the side torsos, the ARC-2R adds a rear-facing medium laser in the center torso. It remains a command 'Mech with reinforced battle fists on both arms and a stable firing platform, built by Earthwerks-FWL, Inc. at Calloway VI among other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 4 t |
| Enr | RA · LA | 2 | |
| Enrrear | CT ×2 | 2 |