Archer ARC-1A
- Type
- BattleMech
- Tech
- Primitive
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 2458 Age of War
- Rules
- Advanced
- Cost
- 5.97M C-bills
- Move
- Armor
- 171 pts
Medium Laser ×2LRM 20 ×2
Battle Value
1,269by skill
Point Value
36
Recognition Notes
The Archer ARC-1A is a 70-ton missile boat that fights at long range, cruising at a slow 32 km/h and topping out near 54. Twin LRM 20 racks fill the left and right torsos, and a medium laser rides in each arm for closer work if the range closes. Both arms carry reinforced battle fists, and the chassis serves as a command 'Mech built as a stable firing platform. Its armor is of primitive type, reflecting the design's early lineage. Arcturan Arms Refit Facility builds the type at Arcturus, with production also underway at other sites.
Armor & Loadout
ARCHER ARC-1A
EnergyMissile
Head: 9 front
Center Torso: 30 front, 10 rear
Right Torso: 20 front, 6 rear
Left Torso: 20 front, 6 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 4 t |
| Enr | RA · LA | 2 |
Systems & Manufacturers
ARC-1A
Archer
PV36
TP: BMSZ: 3TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
3
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
3 eras · 8 factions
Archer variants (29)
ARC-1A current variant Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities IF2, LRM1/2/2 Introduced 2458 Battle value 1,269 Point value 36
ARC-2R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, REAR1/1/- Introduced 2474 Battle value 1,477 Point value 39ARC-2Rb Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, REAR1/1/- Introduced 2752 Battle value 1,705 Point value 44C Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities IF2, LRM2/2/2, REAR1/1/- Introduced 2824 Battle value 1,811 Point value 42ARC-2K Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2 Introduced 2856 Battle value 1,356 Point value 34ARC-2S Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, REAR1/1/- Introduced 2915 Battle value 1,393 Point value 36ARC-2W Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/1/2 Introduced 3010 Battle value 1,338 Point value 35ARC-4M Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, REAR1/1/- Introduced 3049 Battle value 1,705 Point value 44ARC-4M (Ismail) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM4/4/- Introduced 3050 Battle value — Point value 45ARC-5R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, OVL Introduced 3050 Battle value 1,674 Point value 37ARC-5S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2, REAR1/1/-, SNARC Introduced 3050 Battle value 1,353 Point value 38ARC-5W Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2, SNARC, SRM1/1 Introduced 3050 Battle value 1,337 Point value 38ARC-5CS Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4 Introduced 3052 Battle value 1,609 Point value 44(Wolf) Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, ECM, IF2, OVL, REAR1/1/- Introduced 3055 Battle value 2,365 Point value 51ARC-2R (Rubinsky) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3059 Battle value 1,411 Point value —C 2 Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3063 Battle value 2,167 Point value 52ARC-6S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, REAR0*/0*/- Introduced 3067 Battle value 1,694 Point value 43ARC-6W Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REAR0*/0*/0* Introduced 3067 Battle value 1,405 Point value 34ARC-7L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM1/2/2, STL Introduced 3067 Battle value 1,881 Point value 43ARC-8M Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3067 Battle value 1,759 Point value 43ARC-7S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, REAR0*/-/- Introduced 3070 Battle value 1,658 Point value 42ARC-9K Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF1, MHQ1 Introduced 3071 Battle value 1,391 Point value 44ARC-9M Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, JMPS1 Introduced 3076 Battle value 1,811 Point value 42ARC-9W Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, CASE, IF1, MAS, OVL Introduced 3078 Battle value 1,774 Point value 49ARC-4M2 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, REAR1/1/- Introduced 3086 Battle value 1,742 Point value 44ARC-9KC Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, IF1, MHQ2 Introduced 3089 Battle value 1,361 Point value 45ARC-9R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASEII, IF2, MHQ1 Introduced 3114 Battle value 1,668 Point value 37ARC-7C Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASEII, IF2, REAR2/2/- Introduced 3119 Battle value 2,408 Point value 49ARC-2R (Ismail) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM3/3/- Introduced — Battle value — Point value 39