Archer ARC-4M2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 3086 Early Republic
- Rules
- Standard
- Cost
- 7.62M C-bills
- Move
- Armor
- 216 pts
ER Medium Laser ×4LRM 20 ×2
Technical Readout: RGv1 · Record Sheets: RG10
Compare this unit
Availability by era
4 eras · 27 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,024 |
| G1 | 2 | 3,519 |
| G2 | 3 | 2,927 |
| G3 | 4 | 2,299 |
| G4 | 5 | 1,742 |
| G5 | 6 | 1,498 |
| G6 | 7 | 1,341 |
| G7 | 8 | 1,185 |
| G8 | 8 | 1,115 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The ARC-4M2 is a 70-ton missile boat that fights at long range, a 3086 rebuild of the 2458 ARC-1A carried on a stronger 280 fusion engine that lifts cruising speed from 32 to 43 km/h and top speed from 54 to 65. Endo steel structure replaces the original's standard framing, and double heat sinks take over from the ARC-1A's ten single units. Where the ARC-1A carries a Medium Laser in each arm, the ARC-4M2 fits an ER Medium Laser in the Left Arm and one in the Right Arm, and adds a third ER Medium Laser facing rearward in the Center Torso. The paired LRM 20 racks in the Left Torso and Right Torso carry over from the original. It remains a command 'Mech with reinforced battle fists on both arms and a stable firing platform, and Earthwerks-FWL, Inc. builds it at Calloway VI.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 4 t |
| Enr | RA · LA | 2 | |
| Enrrear | CT ×2 | 2 | |
| electronicsArtemis IV FCSIS | RT · LT |
CASE: Right Torso · Left Torso