Thunderbolt TDR-11SE
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3069 Jihad
- Rules
- Standard
- Cost
- 12.06M C-bills
- Move
- Armor
- 200 pts
ER Medium Laser ×3Snub-Nose PPCMML 7
BattleCorps · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
5 eras · 15 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,052 |
| G1 | 2 | 3,543 |
| G2 | 3 | 2,947 |
| G3 | 4 | 2,315 |
| G4 | 5 | 1,754 |
| G5 | 6 | 1,508 |
| G6 | 7 | 1,351 |
| G7 | 8 | 1,193 |
| G8 | 8 | 1,123 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The TDR-11SE is a 65-ton heavy skirmisher, a 3069 rework of the 2491 TDR-1C that trades that machine's mixed missile-and-laser battery for a leaner, faster-cycling loadout. In place of the Large Laser, Machine Gun, Medium Laser, LRM 15, and SRM 2, it fields a Snub-Nose PPC in the right arm, an ER Medium Laser in the left torso, and an MML 7 in the right torso. A lighter 260 light fusion engine and endo steel structure lift cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, with a jump capability of 180 metres that the original lacked. Standard armor replaces the TDR-1C's primitive plating, and the ten double heat sinks improve on the earlier single-type bank. The frame is built rugged and field-serviceable, and Earthwerks-FWL, Inc. produces it at Keystone.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 2 t ammo in LT |
| Enr | LT ×3 | 3 | |
| Enr | RA | 1 | |
| electronicsGuardian ECM SuiteIS | CT | ||
| electronicsTargeting ComputerIS | RA |
CASE: Left Torso