Thunderbolt TDR-10M
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Sniper
- Intro
- 3082 Early Republic
- Rules
- Standard
- Cost
- 10.39M C-bills
- Move
- Armor
- 208 pts
ER Medium LaserHeavy PPCLight PPCSnub-Nose PPCMML 5
TR:3085 · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
4 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,989 |
| G1 | 2 | 3,489 |
| G2 | 3 | 2,901 |
| G3 | 4 | 2,280 |
| G4 | 5 | 1,727 |
| G5 | 6 | 1,485 |
| G6 | 7 | 1,330 |
| G7 | 8 | 1,174 |
| G8 | 8 | 1,105 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The TDR-10M is a 65-ton sniper that fights at long range, a 3082 rebuild of the 2491 TDR-1C missile boat. Where the TDR-1C carried a Large Laser and paired Machine Guns in its arms with triple Medium Lasers, an LRM 15, and an SRM 2 packed into the torsos, this variant fields a Heavy PPC in the right arm and clusters a Snub-Nose PPC, a Light PPC, and an ER Medium Laser in the left torso, with an MML 5 in the right torso. A 260 light fusion engine replaces the 235 fusion plant, lifting cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, and endo steel structure with standard armor replaces the original's standard structure and primitive armor. Thirteen double heat sinks stand in place of the ten single sinks of the TDR-1C, and the frame is noted as rugged and field-serviceable. Earthwerks-FWL, Inc. builds it at Keystone.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 2 t ammo |
| Enr | LT | 1 | |
| Enr | LT | 1 | |
| Enr | LT | 1 | |
| EnrHeavy PPC | RA | 1 |