Marauder II MAD-8K
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3138 Dark Age
- Rules
- Advanced
- Cost
- 23.63M C-bills
- Move
- Armor
- 306 pts
Light PPC ×2PPC ×2Gauss Rifle
Technical Readout: RGv1 · Record Sheets: RG05
Compare this unit
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,581 |
| G1 | 2 | 5,755 |
| G2 | 3 | 4,786 |
| G3 | 4 | 3,761 |
| G4 | 5 | 2,849 |
| G5 | 6 | 2,450 |
| G6 | 7 | 2,194 |
| G7 | 8 | 1,937 |
| G8 | 8 | 1,823 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-8K is a 100-ton sniper that fights at long range, a 3138 rebuild of the 3012 MAD-4A juggernaut, cruising at 32 km/h and topping out at 54, with a jump range of 90 metres. Where the MAD-4A carried a medium laser alongside the PPC in each arm, the MAD-8K instead carries a Light PPC alongside the PPC in both the left arm and the right arm, and a Gauss Rifle in the right torso replaces the earlier large laser. CASE II lines the right torso, the engine shifts from a standard 300 fusion to a 300 XL fusion, double heat sinks replace the single sinks, and ballistic-reinforced armor replaces the standard plating of the original. As a command 'Mech it keeps a low, hard-to-target silhouette and hyper-extending arm actuators. Independence Weaponry builds it at Quentin.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 16 rds · 2 t in CT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE II: Right Torso