Marauder II MAD-5C
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Cost
- 22.1M C-bills
- Move
- Armor
- 304 pts
ER PPC ×2Medium Laser ×2Ultra AC/5
Technical Readout: RGv1 · Record Sheets: RG05
Compare this unit
Availability by era
6 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,675 |
| G1 | 2 | 4,088 |
| G2 | 3 | 3,400 |
| G3 | 4 | 2,672 |
| G4 | 5 | 2,024 |
| G5 | 6 | 1,741 |
| G6 | 7 | 1,558 |
| G7 | 8 | 1,376 |
| G8 | 8 | 1,295 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-5C is a 100-ton assault refit of the 3012 MAD-4A, shifted from juggernaut duty to a sniper's role at long range. Where the MAD-4A carried a plain PPC in each arm, this variant mounts an ER PPC in the left arm and another in the right, each paired with a medium laser as before, and an Ultra AC/5 in the right torso replaces the base model's large laser. A lighter 300 XL fusion engine now drives the airframe, and CASE has been added to the right torso to contain any ammunition explosion; the heat-sink count rises from 29 to 32 single sinks. Cruising and top speed hold at 32 and 54 km/h, unchanged from the original, and the type keeps its low, hard-to-target silhouette and hyper-extending arm actuators as a command 'Mech. It is fielded as a field refit, assembled at various sites rather than a single dedicated plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 40 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Right Torso