Marauder II C
- Type
- BattleMech
- Tech
- Clan
- Mass
- 100t
- Role
- Skirmisher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 29.53M C-bills
- Move
- Armor
- 278 pts
ER Medium Laser ×2ER PPC ×2LB 10-X AC
Technical Readout: TR:CI · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
6 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,736 |
| G1 | 2 | 5,890 |
| G2 | 3 | 4,899 |
| G3 | 4 | 3,849 |
| G4 | 5 | 2,916 |
| G5 | 6 | 2,508 |
| G6 | 7 | 2,245 |
| G7 | 8 | 1,983 |
| G8 | 8 | 1,866 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Marauder II C is a 100-ton assault built for skirmishing, a role that replaces the juggernaut brief of the 3012 MAD-4A. Where the original paired a PPC and Medium Laser in each arm, this variant carries an ER PPC and an ER Medium Laser in both the left and right arms, and an LB 10-X AC in the right torso stands in for the earlier Large Laser. A 400 XL fusion engine lifts cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, and jump range grows from 90 to 120 metres. Endo steel structure and ferro-fibrous armor replace the MAD-4A's standard fittings, while the heat-sink count falls from 29 single to 23 double. The design keeps its low, hard-to-target silhouette and hyper-extending arm actuators as a command 'Mech, and General Motors/Blackwell Corporation now builds it at Outreach.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalLB 10-X AC | RT | 1 | 20 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |