Marauder II MAD-5A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3049 Clan Invasion
- Rules
- Standard
- Cost
- 22.54M C-bills
- Move
- Armor
- 304 pts
ER PPC ×2Medium Laser ×2LB 10-X AC
Technical Readout: RGv1 · Record Sheets: RSFP:Wave 2
Compare this unit
Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,754 |
| G1 | 2 | 4,157 |
| G2 | 3 | 3,457 |
| G3 | 4 | 2,717 |
| G4 | 5 | 2,058 |
| G5 | 6 | 1,770 |
| G6 | 7 | 1,585 |
| G7 | 8 | 1,399 |
| G8 | 8 | 1,317 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-5A is a 3049 rebuild of the 3012 MAD-4A, shifting the Marauder II from a close-in juggernaut into a 100-ton sniper that fights at long range. Where the MAD-4A mounted a PPC in each arm, this variant carries an ER PPC in the left arm and another in the right, each still paired with a medium laser, and the Large Laser in the right torso is replaced by an LB 10-X AC. A 300 XL fusion engine stands in for the earlier standard fusion plant, and CASE now lines the right torso alongside the autocannon. Cruising speed holds at 32 km/h with a top speed near 54, and a single jump carries it 90 metres. It remains a command 'Mech with a low, hard-to-target silhouette and hyper-extending arm actuators, built by General Motors/Blackwell Corporation at New Valencia.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalLB 10-X AC | RT | 1 | 30 rds · 3 t in LT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Right Torso