Marauder II MAD-5B
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3050 Clan Invasion
- Rules
- Standard
- Cost
- 10.39M C-bills
- Move
- Armor
- 304 pts
ER PPC ×2Medium Laser ×2Gauss Rifle
Technical Readout: RGv1 · Record Sheets: RG05
Compare this unit
Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,981 |
| G1 | 2 | 5,230 |
| G2 | 3 | 4,350 |
| G3 | 4 | 3,417 |
| G4 | 5 | 2,589 |
| G5 | 6 | 2,227 |
| G6 | 7 | 1,994 |
| G7 | 8 | 1,761 |
| G8 | 8 | 1,657 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-5B is a 100-ton assault refitted for sniping at long range, a 3050 rework of the 3012 MAD-4A juggernaut, cruising at 32 km/h and topping out near 54 with a 90-metre jump. Each arm trades its PPC for an ER PPC alongside the same medium laser, and the right torso swaps the large laser for a Gauss rifle. The 16 double heat sinks replace the MAD-4A's 29 single sinks. It remains a command 'Mech with a low, hard-to-target silhouette and hyper-extending arm actuators, and it is fielded as a field refit built at various sites rather than a single dedicated factory.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 24 rds · 3 t in CT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |