Marauder II MAD-6S
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3090 Early Republic
- Rules
- Standard
- Cost
- 18.77M C-bills
- Move
- Armor
- 304 pts
ER PPC ×2Medium Pulse Laser ×2ER Small LaserGauss RifleAnti-Missile System

Availability by era
4 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,881 |
| G1 | 2 | 5,143 |
| G2 | 3 | 4,277 |
| G3 | 4 | 3,361 |
| G4 | 5 | 2,546 |
| G5 | 6 | 2,190 |
| G6 | 7 | 1,960 |
| G7 | 8 | 1,731 |
| G8 | 8 | 1,629 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Marauder II MAD-6S is a 100-ton juggernaut, a 3090 rebuild of the 3012 MAD-4A that keeps the same 32 km/h cruising speed and 54 km/h top speed with a 90-metre jump. Where the MAD-4A carries a PPC and Medium Laser in each arm, the MAD-6S mounts an ER PPC and a Medium Pulse Laser in both the left and right arm, and a Gauss Rifle in the right torso replaces the earlier Large Laser there. It adds an ER Small Laser in the center torso and an Anti-Missile System facing rearward from the head, backed by CASE in the right torso, and its 17 double heat sinks replace the MAD-4A's 29 single units. The chassis retains its hyper-extending arm actuators and low, hard-to-target silhouette as a command 'Mech, and Irian BattleMechs Unlimited builds it at Irian.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Bal | RT | 1 | 16 rds · 2 t in LT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| Suprear | HD | 1 | 1 t ammo in RT |
CASE: Right Torso