Marauder II MAD-6A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3134 Dark Age
- Rules
- Standard
- Cost
- 20.6M C-bills
- Move
- Armor
- 307 pts
ER PPC ×2Medium X-Pulse Laser ×2Ultra AC/10
Technical Readout: RGv1 · Record Sheets: RG05
Compare this unitRecognition Notes
The MAD-6A is a 3134 rework of the 3012 MAD-4A, shifting the chassis from juggernaut to sniper while keeping the same 32 km/h cruising and 54 km/h top speed and the 90-metre jump. Where the MAD-4A carries a PPC and Medium Laser in each arm, the MAD-6A mounts an ER PPC and a Medium X-Pulse Laser in both the left and right arm, and the right torso's Large Laser is replaced with an Ultra AC/10. A 300 light fusion engine stands in for the earlier 300 fusion engine, and CASE now lines the left torso, absent on the original. The type carries a low, hard-to-target silhouette and hyper-extending arm actuators, and Independence Weaponry builds it at Quentin.
Armor & Loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 30 rds · 3 t in LT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Left Torso
Systems & Manufacturers

Availability by era
2 eras · 2 factions