Marauder II MAD-4H
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 10.48M C-bills
- Move
- Armor
- 307 pts
ER Medium Laser ×2ER PPC ×2Rocket Launcher 15 ×6Rocket Launcher 20 ×4Rocket Launcher 10
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unit
Availability by era
6 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,036 |
| G1 | 2 | 4,404 |
| G2 | 3 | 3,662 |
| G3 | 4 | 2,878 |
| G4 | 5 | 2,180 |
| G5 | 6 | 1,875 |
| G6 | 7 | 1,679 |
| G7 | 8 | 1,482 |
| G8 | 8 | 1,395 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-4H is a 3067 refit of the 3012 MAD-4A, converting the 100-ton assault from a juggernaut into a sniper. In place of the base model's PPCs it carries an ER PPC in each arm, and ER Medium Lasers replace the paired Medium Lasers alongside them. Where the MAD-4A mounted a single Large Laser in the right torso, the 4H instead packs a dense rocket-launcher battery: two Rocket Launchers 20s and three Rocket Launchers 15s in each side torso, plus a Rocket Launcher 10 in the head. Heat-sink count falls from 29 to 21 single, and cruising speed holds at 32 km/h with a top speed near 54 and the same 90-metre jump. It keeps the command 'Mech role, the low, hard-to-target silhouette, and hyper-extending arm actuators of the original, but is now built by Marian Arms as a refit at Alphard.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | HD | 1 | |
| Msl | RT ×2 · LT ×2 | 4 | |
| Msl | RT ×3 · LT ×3 | 6 | |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |