Marauder II MAD-4K
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 18.05M C-bills
- Move
- Armor
- 307 pts
ER Small Laser ×2Heavy PPC ×2Gauss Rifle
BattleCorps · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
5 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,066 |
| G1 | 2 | 5,305 |
| G2 | 3 | 4,412 |
| G3 | 4 | 3,466 |
| G4 | 5 | 2,626 |
| G5 | 6 | 2,258 |
| G6 | 7 | 2,022 |
| G7 | 8 | 1,786 |
| G8 | 8 | 1,681 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-4K is a 100-ton assault refitted for long-range sniping, a 3070 rebuild of the 3012 MAD-4A juggernaut. Where the MAD-4A carried a PPC and Medium Laser in each arm, the MAD-4K mounts a Heavy PPC and ER Small Laser in both the left and right arms, and the Large Laser in the right torso gives way to a Gauss Rifle. A 300 light fusion engine replaces the base model's 300 fusion engine, and 16 double heat sinks stand in place of the MAD-4A's 29 single sinks, holding cruising speed at 32 km/h and top speed at 54 km/h with the same 90-meter jump capability. It remains a command 'Mech with a low, hard-to-target silhouette and hyper-extending arm actuators, and this example was assembled as a field refit at various sites rather than a single factory line.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 16 rds · 2 t |
| EnrHeavy PPC | RA · LA | 2 | |
| Enr | RA · LA | 2 |