Marauder II MAD-6M
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Skirmisher
- Intro
- 3078 Jihad
- Rules
- Experimental
- Cost
- 29.33M C-bills
- Move
- Armor
- 304 pts
Large X-Pulse Laser ×2Medium X-Pulse Laser ×2ER PPC
TR:3085 · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
5 eras · 8 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,124 |
| G1 | 2 | 4,480 |
| G2 | 3 | 3,726 |
| G3 | 4 | 2,928 |
| G4 | 5 | 2,218 |
| G5 | 6 | 1,907 |
| G6 | 7 | 1,708 |
| G7 | 8 | 1,508 |
| G8 | 8 | 1,420 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-6M is a field-refit rework of the 100-ton Marauder II, a skirmisher where the 3012-era MAD-4A fought as a juggernaut. A 400 XL fusion engine replaces the older 300 fusion plant, lifting cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, and endo steel structure replaces the MAD-4A's standard frame. In place of the PPC and medium laser in each arm, the MAD-6M carries a Large X-Pulse Laser and a Medium X-Pulse Laser per arm, and the right torso mounts an ER PPC where the MAD-4A carried a large laser. A Guardian ECM suite sits in the center torso, and the heat-sink count falls from 29 single to 18 double. The type keeps its low, hard-to-target silhouette and hyper-extending arm actuators, and is assembled through field refit at various sites rather than a single production line.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsGuardian ECM SuiteIS | CT |