Marauder II MAD-6C
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3134 Dark Age
- Rules
- Advanced
- Cost
- 13.31M C-bills
- Move
- Armor
- 307 pts
ER PPC ×3ER Medium Laser ×2
Technical Readout: RGv1 · Record Sheets: RG05
Compare this unit
Availability by era
2 eras · 17 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,419 |
| G1 | 2 | 4,739 |
| G2 | 3 | 3,941 |
| G3 | 4 | 3,097 |
| G4 | 5 | 2,346 |
| G5 | 6 | 2,018 |
| G6 | 7 | 1,806 |
| G7 | 8 | 1,595 |
| G8 | 8 | 1,501 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MAD-6C is a 100-ton assault that fights at long range, a 3134 rework of the 3012 MAD-4A that trades raw tonnage of weaponry for extended reach. Where the MAD-4A carried a PPC and a Medium Laser in each arm, the MAD-6C fields an ER PPC and an ER Medium Laser in the same locations, and the right torso's Large Laser is replaced by a third ER PPC. The heat-sink fit drops from 29 single to 22 double sinks despite the added heat load of three extended-range particle cannons. Cruising and top speed hold at 32 and 54 km/h, and the design keeps its low, hard-to-target silhouette, its hyper-extending arm actuators, and its standing as a command 'Mech. Independence Weaponry builds the type at its Quentin plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · RA · LA | 3 | |
| Enr | RA · LA | 2 |