Marauder II MAD-4L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3084 Early Republic
- Rules
- Standard
- Cost
- 20.14M C-bills
- Move
- Armor
- 304 pts
ER PPCGauss Rifle ×2
Recognition Notes
The MAD-4L is a 100-ton assault refit that shifts the Marauder II from a juggernaut into a sniper, cruising at 32 km/h and topping out at 54 with a 90-metre jump. Where the MAD-4A carried a PPC and medium laser in each arm, the 4L strips those out for a Gauss rifle in the left arm and another in the right arm, and the large laser in the right torso gives way to an ER PPC. Stealth armor replaces the standard plating, and a Guardian ECM suite fills the left torso; the double heat sinks drop sharply in number from the base model's 29 single sinks to 12 double units. It keeps the command 'Mech role, the low, hard-to-target silhouette, and hyper-extending arm actuators of the original. McCarron's Trading Company handles the refit work at the Menke facility.
Armor & Loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Bal | RA · LA | 2 | 32 rds · 4 t in RT, LT |
| electronicsGuardian ECM SuiteIS | LT |
Systems & Manufacturers

Availability by era
4 eras · 2 factions