Valkyrie VLK-QD8
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Missile Boat
- Intro
- 3102 Late Republic
- Rules
- Standard
- Cost
- 6.56M C-bills
- Move
- Armor
- 80 pts
Light PPCExtended LRM 10
Battle Value
787by skill
Point Value
21
Recognition Notes
The VLK-QD8 is a 30-ton missile boat that fights at long range, a 3102 rebuild of the 2787 VLK-QA original. In place of the medium laser in the right arm it carries a Light PPC, and the left torso's LRM 10 becomes an Extended LRM 10. A lighter 180 XL fusion engine and endo steel structure lift cruising speed from 54 to 65 km/h and top speed from 86 to 97, with jump range extending from 150 to 180 metres. Ten double heat sinks replace the base model's eleven single sinks, and the design carries enhanced communications gear and remains easily serviced. Corean Enterprises builds it at New Avalon.
Armor & Loadout
VALKYRIE VLK-QD8
EnergyMissile
Head: 8 front
Center Torso: 9 front, 3 rear
Right Torso: 8 front, 3 rear
Left Torso: 8 front, 3 rear
Right Arm: 8 front
Left Arm: 8 front
Right Leg: 11 front
Left Leg: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 2 t ammo |
| Enr | RA | 1 |
Systems & Manufacturers
VLK-QD8
Valkyrie
PV21
TP: BMSZ: 1TMM: 0MV: 12"j
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
3 eras · 2 factions
Valkyrie variants (15)
VLK-QA Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2787 Battle value 723 Point value 22VLK-QF Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2967 Battle value 653 Point value 19VLK-QD Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3049 Battle value 807 Point value 25VLK-QD1 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3067 Battle value 878 Point value 22VLK-QD3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPW1 Introduced 3067 Battle value 882 Point value 30VLK-QS5 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3070 Battle value 774 Point value 25VLK-QD2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 638 Point value 16VLK-QW5 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF0*, MHQ2 Introduced 3072 Battle value 701 Point value 24VLK-QT2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3081 Battle value 863 Point value 26VLK-QD4 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPS1 Introduced 3085 Battle value 657 Point value 24VLK-QD6 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3088 Battle value 827 Point value 22VLK-QD5 Role Missile Boat Tech base Mixed Rules Advanced Alpha Strike abilities CASE, IF0* Introduced 3101 Battle value 690 Point value 21
VLK-QD8 current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3102 Battle value 787 Point value 21
VLK-QDD Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3106 Battle value 834 Point value 24C Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASEII, IF1, JMPS1 Introduced 3139 Battle value 936 Point value 26