Valkyrie VLK-QD6
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Missile Boat
- Intro
- 3088 Early Republic
- Rules
- Standard
- Cost
- 4.17M C-bills
- Move
- Armor
- 105 pts
ER Medium LaserExtended LRM 10
Technical Readout: RGv1 · Record Sheets: RG09
Compare this unitBattle Value
827by skill
Point Value
22
Recognition Notes
The VLK-QD6 is a 30-ton missile boat, a 3088 rework of the 2787 VLK-QA that keeps the same cruising speed of 54 km/h and top speed of 86, with a 150-metre jump. In place of the Medium Laser the right arm now carries an ER Medium Laser, and the LRM 10 in the left torso is replaced by an Extended LRM 10. An XL fusion engine replaces the standard fusion plant, and ferro-fibrous armor replaces the standard plating, while the heat-sink count drops from 11 single to 10 double. The design still carries enhanced communications gear and is built for easy servicing, and Corean Enterprises produces it at New Avalon.
Armor & Loadout
VALKYRIE VLK-QD6
EnergyMissile
Head: 9 front
Center Torso: 16 front, 4 rear
Right Torso: 12 front, 2 rear
Left Torso: 12 front, 2 rear
Right Arm: 10 front
Left Arm: 10 front
Right Leg: 14 front
Left Leg: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 2 t ammo in RT |
| Enr | RA | 1 |
CASE: Right Torso
Systems & Manufacturers
VLK-QD6
Valkyrie
PV22
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
4 eras · 3 factions
Valkyrie variants (15)
VLK-QA Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2787 Battle value 723 Point value 22VLK-QF Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2967 Battle value 653 Point value 19VLK-QD Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3049 Battle value 807 Point value 25VLK-QD1 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3067 Battle value 878 Point value 22VLK-QD3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPW1 Introduced 3067 Battle value 882 Point value 30VLK-QS5 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3070 Battle value 774 Point value 25VLK-QD2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 638 Point value 16VLK-QW5 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF0*, MHQ2 Introduced 3072 Battle value 701 Point value 24VLK-QT2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3081 Battle value 863 Point value 26VLK-QD4 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPS1 Introduced 3085 Battle value 657 Point value 24
VLK-QD6 current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3088 Battle value 827 Point value 22
VLK-QD5 Role Missile Boat Tech base Mixed Rules Advanced Alpha Strike abilities CASE, IF0* Introduced 3101 Battle value 690 Point value 21VLK-QD8 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3102 Battle value 787 Point value 21VLK-QDD Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3106 Battle value 834 Point value 24C Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASEII, IF1, JMPS1 Introduced 3139 Battle value 936 Point value 26