Valkyrie VLK-QA
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Missile Boat
- Intro
- 2787 Early Succession War
- Rules
- Introductory
- Cost
- 2.21M C-bills
- Move
- Armor
- 96 pts
Medium LaserLRM 10
TR:3039 · Record Sheets: RSFP:Wave 1
Compare this unitBattle Value
723by skill
Point Value
22
Recognition Notes
The Valkyrie VLK-QA is a 30-ton light built around a 150 fusion engine, cruising at 54 km/h and reaching 86 km/h, with a jump capability of 150 metres. It mounts an LRM 10 in the left torso and a medium laser in the right arm, giving it both indirect reach and a close-in backup weapon. The design carries enhanced communications gear, and its layout is noted as an easily-serviced design. Corean Enterprises builds it at New Avalon, with production also at Hesperus II.
Armor & Loadout
VALKYRIE VLK-QA
EnergyMissile
Head: 8 front
Center Torso: 14 front, 4 rear
Right Torso: 12 front, 2 rear
Left Torso: 12 front, 2 rear
Right Arm: 9 front
Left Arm: 9 front
Right Leg: 12 front
Left Leg: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 12 rds · 1 t in RT |
| Enr | RA | 1 |
Systems & Manufacturers
VLK-QA
Valkyrie
PV22
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
10 eras · 13 factions
Valkyrie variants (15)
VLK-QA current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2787 Battle value 723 Point value 22
VLK-QF Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2967 Battle value 653 Point value 19VLK-QD Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3049 Battle value 807 Point value 25VLK-QD1 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3067 Battle value 878 Point value 22VLK-QD3 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPW1 Introduced 3067 Battle value 882 Point value 30VLK-QS5 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3070 Battle value 774 Point value 25VLK-QD2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 638 Point value 16VLK-QW5 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF0*, MHQ2 Introduced 3072 Battle value 701 Point value 24VLK-QT2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3081 Battle value 863 Point value 26VLK-QD4 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0*, JMPS1 Introduced 3085 Battle value 657 Point value 24VLK-QD6 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3088 Battle value 827 Point value 22VLK-QD5 Role Missile Boat Tech base Mixed Rules Advanced Alpha Strike abilities CASE, IF0* Introduced 3101 Battle value 690 Point value 21VLK-QD8 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3102 Battle value 787 Point value 21VLK-QDD Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3106 Battle value 834 Point value 24C Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASEII, IF1, JMPS1 Introduced 3139 Battle value 936 Point value 26