Merlin MLN-1E
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Sniper
- Intro
- 3099 Early Republic
- Rules
- Standard
- Move
- Armor
- 168 pts
Light PPC ×2FlamerPPCMML 5
Technical Readout: RGv1 · Record Sheets: RG26
Compare this unit
Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,162 |
| G1 | 2 | 2,765 |
| G2 | 3 | 2,300 |
| G3 | 4 | 1,807 |
| G4 | 5 | 1,369 |
| G5 | 6 | 1,177 |
| G6 | 7 | 1,054 |
| G7 | 8 | 931 |
| G8 | 8 | 876 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The MLN-1E reworks the Merlin as a 60-ton sniper fighting at long range, a 3099 rebuild of the 3010 MLN-1A brawler. Where the MLN-1A carried a Medium Laser in each arm, this variant fields a Light PPC in the left arm and another in the right, and the Machine Gun is gone from the left torso, leaving the Flamer there alone. The right torso keeps its PPC but trades the LRM 5 for an MML 5, and CASE II is fitted in that same location. Heat sinks drop from 18 single to 12 double, and the type carries the same rugged, field-serviceable frame and easily-serviced design as the original. Vandenberg Mechanized Industries builds it at New Vandenberg.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Msl | RT | 1 | 2 t ammo |
| Enr | LT | 1 | |
| Enr | RA · LA | 2 |
CASE II: Right Torso