Merlin MLN-1B (Porter)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3064 FedCom Civil War
- Rules
- Introductory
- Cost
- 4.86M C-bills
- Move
- Armor
- 200 pts
Medium Laser ×2Large LaserSRM 4
Source: RS:UM
Compare this unitBattle Value
1,233by skill
Point Value
33
Recognition Notes
The MLN-1B is a 3064 rebuild of the 3010 MLN-1A, a 60-ton heavy shifted from brawler to skirmisher duty. Where the MLN-1A carried a flamer, a machine gun, an LRM 5, and a PPC across its torsos, this variant fields an SRM 4 in the left torso and a Large Laser in the right torso. The medium lasers in each arm carry over unchanged, and the 240 fusion engine holds the same cruising and top speeds of 43 and 65 km/h. Heat-sink count rises from 18 to 20 single sinks, and the frame keeps its rugged, field-serviceable construction and easily-serviced layout. Mountain Wolf BattleMechs builds it at Alpheratz.
Armor & Loadout
MERLIN MLN-1B (PORTER)
EnergyMissile
Head: 9 front
Center Torso: 30 front, 9 rear
Right Torso: 21 front, 7 rear
Left Torso: 21 front, 7 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 28 front
Left Leg: 28 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| MslSRM 4 | LT | 1 | 25 rds · 1 t in RT |
| Enr | RA · LA | 2 |
Systems & Manufacturers
MLN-1B (Porter)
Merlin
PV33
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
2 eras · 1 faction
Merlin variants (12)
MLN-1A Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3010 Battle value 1,217 Point value 31MLN-1B Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3053 Battle value 1,228 Point value 32(3063) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 6,989 Point value —
MLN-1B (Porter) current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3064 Battle value 1,233 Point value 33
MLN-1C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3068 Battle value 1,267 Point value 31MLN-SX Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARM, ENE Introduced 3075 Battle value 1,181 Point value 30Ngake Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities — Introduced 3078 Battle value 6,295 Point value —R1 Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3082 Battle value 6,115 Point value —MLN-1D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0* Introduced 3090 Battle value 1,370 Point value 34C Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR Introduced 3093 Battle value 1,870 Point value 39MLN-1E Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE II, IF0* Introduced 3099 Battle value 1,369 Point value 34MLN-1P Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3114 Battle value 1,181 Point value 33