Merlin (3063)
- Type
- Aerospace
- Tech
- Inner Sphere
- Mass
- 2,500t
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 278.8M C-bills

TR:3067 · Record Sheets: RS:3067u
Compare this unitBattle Value
6,989by skill
Point Value
—
Alpha Strike
No Alpha Strike data published for this unit
Availability by era
6 eras · 10 factions
Merlin variants (12)
MLN-1A Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3010 Battle value 1,217 Point value 31MLN-1B Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3053 Battle value 1,228 Point value 32
(3063) current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 6,989 Point value —
MLN-1B (Porter) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3064 Battle value 1,233 Point value 33MLN-1C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3068 Battle value 1,267 Point value 31MLN-SX Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARM, ENE Introduced 3075 Battle value 1,181 Point value 30Ngake Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities — Introduced 3078 Battle value 6,295 Point value —R1 Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3082 Battle value 6,115 Point value —MLN-1D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0* Introduced 3090 Battle value 1,370 Point value 34C Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR Introduced 3093 Battle value 1,870 Point value 39MLN-1E Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE II, IF0* Introduced 3099 Battle value 1,369 Point value 34MLN-1P Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3114 Battle value 1,181 Point value 33