Merlin MLN-1A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Brawler
- Intro
- 3010 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 4.96M C-bills
- Move
- Armor
- 168 pts
Medium Laser ×2FlamerPPCMachine GunLRM 5
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,217by skill
Point Value
31
Recognition Notes
The Merlin MLN-1A is a 60-ton brawler, cruising at 43 km/h and topping out near 65 with a short 120-metre jump capability. Its close-in punch comes from a Medium Laser in each arm and a Flamer and Machine Gun in the left torso, while a PPC and LRM 5 in the right torso let it reach out before the fighting closes. The frame is built rugged and field-serviceable, with an emphasis on easy maintenance in the field. Mountain Wolf BattleMechs builds the type at its Alpheratz factory.
Armor & Loadout
MERLIN MLN-1A
EnergyBallisticMissile
Head: 9 front
Center Torso: 26 front, 11 rear
Right Torso: 18 front, 8 rear
Left Torso: 18 front, 8 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 19 front
Left Leg: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Msl | RT | 1 | 24 rds · 1 t in CT |
| Enr | LT | 1 | |
| Bal | LT | 1 | 100 rds · 0.5 t in CT |
| Enr | RA · LA | 2 |
Systems & Manufacturers
MLN-1A
Merlin
PV31
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
9 eras · 6 factions
Merlin variants (12)
MLN-1A current variant Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3010 Battle value 1,217 Point value 31
MLN-1B Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3053 Battle value 1,228 Point value 32(3063) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 6,989 Point value —MLN-1B (Porter) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3064 Battle value 1,233 Point value 33MLN-1C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3068 Battle value 1,267 Point value 31MLN-SX Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARM, ENE Introduced 3075 Battle value 1,181 Point value 30Ngake Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities — Introduced 3078 Battle value 6,295 Point value —R1 Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3082 Battle value 6,115 Point value —MLN-1D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0* Introduced 3090 Battle value 1,370 Point value 34C Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR Introduced 3093 Battle value 1,870 Point value 39MLN-1E Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE II, IF0* Introduced 3099 Battle value 1,369 Point value 34MLN-1P Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3114 Battle value 1,181 Point value 33