Merlin MLN-1A
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Brawler
- Intro
- 3010 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 4.96M C-bills
- Move
- Armor
- 168 pts
Medium Laser ×2FlamerPPCMachine GunLRM 5
Battle Value
1,217by skill
Point Value
31
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitMLN-1A
Merlin
PV31
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
9 eras · 13 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,811 |
| G1 | 2 | 2,458 |
| G2 | 3 | 2,045 |
| G3 | 4 | 1,606 |
| G4 | 5 | 1,217 |
| G5 | 6 | 1,047 |
| G6 | 7 | 937 |
| G7 | 8 | 828 |
| G8 | 8 | 779 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Merlin MLN-1A is a 60-ton brawler, cruising at 43 km/h and topping out near 65 with a short 120-metre jump capability. Its close-in punch comes from a Medium Laser in each arm and a Flamer and Machine Gun in the left torso, while a PPC and LRM 5 in the right torso let it reach out before the fighting closes. The frame is built rugged and field-serviceable, with an emphasis on easy maintenance in the field. Mountain Wolf BattleMechs builds the type at its Alpheratz factory.
Armor & loadout
Mech rightFrontMech left
MERLIN MLN-1A
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Msl | RT | 1 | 24 rds · 1 t in CT |
| Enr | LT | 1 | |
| Bal | LT | 1 | 100 rds · 0.5 t in CT |
| Enr | RA · LA | 2 |
Systems & manufacturers
Merlin variants (12)
MLN-1A current variant Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3010 Battle value 1,217 Point value 31
MLN-1B Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 3053 Battle value 1,228 Point value 32(3063) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 6,989 Point value 75MLN-1B (Porter) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3064 Battle value 1,233 Point value 33MLN-1C Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3068 Battle value 1,267 Point value 31MLN-SX Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARM, ENE Introduced 3075 Battle value 1,181 Point value 30Ngake Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities — Introduced 3078 Battle value 6,295 Point value 72R1 Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3082 Battle value 6,115 Point value 74MLN-1D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF0* Introduced 3090 Battle value 1,370 Point value 34C Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR Introduced 3093 Battle value 1,870 Point value 39MLN-1E Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE II, IF0* Introduced 3099 Battle value 1,369 Point value 34MLN-1P Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0* Introduced 3114 Battle value 1,181 Point value 33