Locust LCT-5T
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 2.46M C-bills
- Move
- Armor
- 69 pts
ER Medium LaserLight Machine Gun ×6Light Machine Gun Array ×2
BattleCorps · Record Sheets: RS:3085u-PP
Compare this unit
Availability by era
5 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,201 |
| G1 | 2 | 1,050 |
| G2 | 3 | 874 |
| G3 | 4 | 686 |
| G4 | 5 | 520 |
| G5 | 6 | 447 |
| G6 | 7 | 400 |
| G7 | 8 | 354 |
| G8 | 8 | 333 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The LCT-5T is a 20-ton scout that fights close-in, cruising at 86 km/h and topping out near 130, the same pace as the 2499-era LCT-1V it descends from. Where that original mounted a single machine gun in each arm, this rebuild packs three Light Machine Guns and a Light Machine Gun Array into both the left arm and the right, and swaps the center torso Medium Laser for an ER Medium Laser. A 160 XL fusion engine stands in for the earlier standard fusion plant, and ferro-fibrous plating replaces the LCT-1V's standard armor. CASE now lines the right torso, guarding against the ammunition feeding those machine gun arrays. The type keeps its minimal, weapon-pod arms without hands and its low, hard-to-target silhouette, and Pinard Protectorates Limited builds it at Macleod's Land.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Bal | RA ×3 · LA ×3 | 6 | 100 rds · 0.5 t in RT |
| BalLight Machine Gun Array | RA · LA | 2 |
CASE: Right Torso