Quickdraw QKD-4H
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 2847 Early Succession War
- Rules
- Introductory
- Cost
- 5.51M C-bills
- Move
- Armor
- 128 pts
Medium Laser ×4LRM 10SRM 4
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,242by skill
Point Value
30
Recognition Notes
The QKD-4H is a 60-ton heavy skirmisher, a 2847 field rework of the 2779 QKD-4G built on the same 300 fusion engine and cruising at 54 km/h with a top speed of 86. Where the 4G carries its two right-torso medium lasers facing rearward, the 4H turns them forward, and its SRM 4 shifts from the center torso's forward mount to a rear-facing position in the same location. The left-arm and right-arm medium lasers and the LRM 10 in the left torso carry over unchanged, and the type keeps its hyper-extending arm actuators. It is a field refit rather than a factory product, assembled at various sites rather than a dedicated plant.
Armor & Loadout
QUICKDRAW QKD-4H
EnergyMissile
Head: 9 front
Center Torso: 17 front, 8 rear
Right Torso: 14 front, 7 rear
Left Torso: 14 front, 7 rear
Right Arm: 11 front
Left Arm: 11 front
Right Leg: 15 front
Left Leg: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · RA · LA | 4 | |
| Msl | LT | 1 | 12 rds · 1 t |
| MslSRM 4rear | CT | 1 | 25 rds · 1 t in RT |
Systems & Manufacturers
QKD-4H
Quickdraw
PV30
TP: BMSZ: 3TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
8 eras · 6 factions
Quickdraw variants (13)
QKD-4G Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR1/1/- Introduced 2779 Battle value 1,192 Point value 32
QKD-4H current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR1/1/- Introduced 2847 Battle value 1,242 Point value 30
QKD-5A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities REAR1/1/- Introduced 3002 Battle value 1,196 Point value 31QKD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities REAR1/1/- Introduced 3049 Battle value 1,265 Point value 33QKD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, REAR1/1/- Introduced 3049 Battle value 1,237 Point value 31QKD-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, REAR1/1/- Introduced 3053 Battle value 1,225 Point value 36QKD-5K2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities REAR1/1/- Introduced 3057 Battle value 1,312 Point value 33QKD-8K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,583 Point value 34QKD-5Mr Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, REAR1/1/- Introduced 3070 Battle value 1,471 Point value 33QKD-8X Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities ECM, ENE, REAR1/1/-, STL, TAG, TSM, TUR(1/1/1) Introduced 3073 Battle value 1,612 Point value 41QKD-8P Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, TAG, TSM Introduced 3084 Battle value 1,598 Point value 37QKD-9M Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, TAG Introduced 3086 Battle value 1,690 Point value 36QKD-9G Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASEII, JMPW1, REAR1/1/- Introduced 3144 Battle value 2,224 Point value 51