Quickdraw QKD-4G
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 2779 Star League
- Rules
- Introductory
- Cost
- 5.51M C-bills
- Move
- Armor
- 128 pts
Medium Laser ×4LRM 10SRM 4
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,192by skill
Point Value
32
Recognition Notes
The Quickdraw QKD-4G is a 60-ton heavy that fights close to mid-range, cruising at 54 km/h and topping out near 86, with a single jump carrying it 150 metres. Its arms each carry a medium laser, and a pair of rear-facing medium lasers cover the right torso while an SRM 4 sits in the center torso and an LRM 10 rounds out the left torso. Standard armor covers the frame, and 13 single heat sinks handle the fusion plant's output. The arms carry hyper-extending actuators, and Luthien Armor Works builds the type at its Luthien works.
Armor & Loadout
QUICKDRAW QKD-4G
EnergyMissile
Head: 9 front
Center Torso: 17 front, 8 rear
Right Torso: 14 front, 7 rear
Left Torso: 14 front, 7 rear
Right Arm: 11 front
Left Arm: 11 front
Right Leg: 15 front
Left Leg: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT | 1 | 25 rds · 1 t in RT |
| Msl | LT | 1 | 12 rds · 1 t |
| Enr | RA · LA | 2 | |
| Enrrear | RT ×2 | 2 |
Systems & Manufacturers
QKD-4G
Quickdraw
PV32
TP: BMSZ: 3TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
3
L (+4)
1
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
9 eras · 12 factions
Quickdraw variants (13)
QKD-4G current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR1/1/- Introduced 2779 Battle value 1,192 Point value 32
QKD-4H Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR1/1/- Introduced 2847 Battle value 1,242 Point value 30QKD-5A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities REAR1/1/- Introduced 3002 Battle value 1,196 Point value 31QKD-5K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities REAR1/1/- Introduced 3049 Battle value 1,265 Point value 33QKD-5M Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, REAR1/1/- Introduced 3049 Battle value 1,237 Point value 31QKD-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, REAR1/1/- Introduced 3053 Battle value 1,225 Point value 36QKD-5K2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities REAR1/1/- Introduced 3057 Battle value 1,312 Point value 33QKD-8K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,583 Point value 34QKD-5Mr Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, REAR1/1/- Introduced 3070 Battle value 1,471 Point value 33QKD-8X Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities ECM, ENE, REAR1/1/-, STL, TAG, TSM, TUR(1/1/1) Introduced 3073 Battle value 1,612 Point value 41QKD-8P Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, TAG, TSM Introduced 3084 Battle value 1,598 Point value 37QKD-9M Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF1, TAG Introduced 3086 Battle value 1,690 Point value 36QKD-9G Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASEII, JMPW1, REAR1/1/- Introduced 3144 Battle value 2,224 Point value 51