Galleon Light Tank GAL-102
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Striker
- Intro
- 3048 Late Succession War (Renaissance)
- Rules
- Standard
- Cost
- 1.21M C-bills
- Move
- Armor
- 107 pts

Medium Laser ×2Medium Pulse Laser
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
651by skill
Point Value
31
Recognition Notes
The Galleon Light Tank GAL-102 is a 30-ton tracked combat vehicle fielded as a striker. Where the GAL-100 mounts a pair of Small Lasers on its sides and a Medium Laser in the turret, the GAL-102 carries a Medium Laser on the right side and a Medium Laser on the left side, with a Medium Pulse Laser in the turret. The fusion engine lifts cruising speed from 65 to 76 km/h and top speed from 97 to 119 km/h, and ferro-fibrous armor replaces the standard plate of the earlier design. A Beagle active probe sits in the front, a system the GAL-100 never carried. Brooks Incorporated builds the type at Irian, with production also at Kendall.
Armor & Loadout
GALLEON LIGHT TANK GAL-102
Energy
Front: 25 front
Right: 18 front
Left: 18 front
Turret: 27 front
Rear: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | R · L | 2 | |
| Enr | T | 1 | |
| electronicsBeagle Active ProbeIS | F |
Systems & Manufacturers
GAL-102
Galleon Light Tank
PV31
TP: CVSZ: 1TMM: 0MV: 14"t
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
8 eras · 7 factions
Galleon Light Tank variants (14)
GAL-100 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(1/1/-) Introduced 2692 Battle value 309 Point value 13GAL-200 (RL) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/0*/-) Introduced 2801 Battle value 443 Point value 13GAL-200 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2915 Battle value 345 Point value 12
GAL-102 current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TUR(1/1/-) Introduced 3048 Battle value 651 Point value 31
GAL-103 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, ENE, MHQ2, PRB, RCN, SRCH, TUR(1/1/-) Introduced 3066 Battle value 872 Point value 40GAL-104 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ENE, MHQ2, SRCH, TUR(1/1/1) Introduced 3066 Battle value 779 Point value 27Maxwell Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARS, CASE, IT4, SRCH, TUR(2/1/-) Introduced 3076 Battle value 451 Point value 16GAL-200R Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/0*/-) Introduced 3081 Battle value 455 Point value 13GAL-300 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 648 Point value 22GAL-106 Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, PRB, RCN, SRCH, TAG, TUR(2/2/1) Introduced 3106 Battle value 762 Point value 33GAL-105 Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTTC-1, CASE, SRCH, TUR(ARTTC-1) Introduced 3134 Battle value 564 Point value 18GAL-201 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL, SRCH, TUR(1/1/-) Introduced 3135 Battle value 504 Point value 18GAL-106M Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, CASE, CR, IT4, SRCH, TUR(1/1/-) Introduced 3140 Battle value 601 Point value 24C Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/-) Introduced 3145 Battle value 633 Point value 19