Galleon Light Tank GAL-106
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Scout
- Intro
- 3106 Late Republic
- Rules
- Advanced
- Move
- Armor
- 56 pts

Medium Laser ×2Light PPCTAG
Source: RG27
Compare this unitBattle Value
762by skill
Point Value
33
Recognition Notes
The Galleon Light Tank GAL-106 is a 30-ton tracked combat vehicle built for the scout role. Where the GAL-100 mounts an ICE engine and a Medium Laser in the turret with a Small Laser on each side, the GAL-106 runs an XL engine and swaps the turret weapon for a Light PPC, moving the medium-caliber punch to a Medium Laser on the right side and a Medium Laser on the left side. A TAG sits at the front, and a Beagle active probe rides in the hull, neither carried on the GAL-100. Cruising speed rises from 65 to 86 km/h and top speed from 97 to 130 km/h, while Hardened armor replaces the GAL-100's Standard plate. Brooks Incorporated builds the type at Andurien.
Armor & Loadout
GALLEON LIGHT TANK GAL-106
EnergySupport
Front: 11 front
Right: 10 front
Left: 10 front
Turret: 14 front
Rear: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | F | 1 | |
| Enr | R · L | 2 | |
| Enr | T | 1 | |
| electronicsBeagle Active ProbeIS | B | ||
| otherSponson Turret | B |
Systems & Manufacturers
GAL-106
Galleon Light Tank
PV33
TP: CVSZ: 1TMM: 0MV: 16"t
ROLE: Scout
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
3 eras · 10 factions
Galleon Light Tank variants (14)
GAL-100 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(1/1/-) Introduced 2692 Battle value 309 Point value 13GAL-200 (RL) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/0*/-) Introduced 2801 Battle value 443 Point value 13GAL-200 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2915 Battle value 345 Point value 12GAL-102 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TUR(1/1/-) Introduced 3048 Battle value 651 Point value 31GAL-103 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, ENE, MHQ2, PRB, RCN, SRCH, TUR(1/1/-) Introduced 3066 Battle value 872 Point value 40GAL-104 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ENE, MHQ2, SRCH, TUR(1/1/1) Introduced 3066 Battle value 779 Point value 27Maxwell Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARS, CASE, IT4, SRCH, TUR(2/1/-) Introduced 3076 Battle value 451 Point value 16GAL-200R Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/0*/-) Introduced 3081 Battle value 455 Point value 13GAL-300 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 648 Point value 22
GAL-106 current variant Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, PRB, RCN, SRCH, TAG, TUR(2/2/1) Introduced 3106 Battle value 762 Point value 33
GAL-105 Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTTC-1, CASE, SRCH, TUR(ARTTC-1) Introduced 3134 Battle value 564 Point value 18GAL-201 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL, SRCH, TUR(1/1/-) Introduced 3135 Battle value 504 Point value 18GAL-106M Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, CASE, CR, IT4, SRCH, TUR(1/1/-) Introduced 3140 Battle value 601 Point value 24C Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/-) Introduced 3145 Battle value 633 Point value 19