Galleon Light Tank GAL-100
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Scout
- Intro
- 2692 Star League
- Rules
- Introductory
- Cost
- 370.5K C-bills
- Move
- Armor
- 56 pts
Small Laser ×2Medium Laser
Battle Value
309by skill
Point Value
13

View on Sarna
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitGAL-100
Galleon Light Tank
PV13
TP: CVSZ: 1TMM: 0MV: 12"t
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9
Availability by era
11 eras · 43 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 714 |
| G1 | 2 | 624 |
| G2 | 3 | 519 |
| G3 | 4 | 408 |
| G4 | 5 | 309 |
| G5 | 6 | 266 |
| G6 | 7 | 238 |
| G7 | 8 | 210 |
| G8 | 8 | 198 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Galleon Light Tank GAL-100 is a 30-ton tracked combat vehicle built for the scout role. A Medium Laser sits in the turret, and a Small Laser is mounted on each of the right side and left side of the hull. It runs on an ICE engine behind standard armor, cruising at 65 km/h with a top speed of 97, quick for its weight. Brooks Incorporated builds the type, with Amity among its factories.
Armor & loadout
GALLEON LIGHT TANK GAL-100
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | R · L | 2 | |
| Enr | T | 1 |
Systems & manufacturers
Galleon Light Tank variants (14)
GAL-100 current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH, TUR(1/1/-) Introduced 2692 Battle value 309 Point value 13
GAL-200 (RL) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/0*/-) Introduced 2801 Battle value 443 Point value 13GAL-200 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/-) Introduced 2915 Battle value 345 Point value 12GAL-102 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, PRB, RCN, SRCH, TUR(1/1/-) Introduced 3048 Battle value 651 Point value 31GAL-103 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, ENE, MHQ2, PRB, RCN, SRCH, TUR(1/1/-) Introduced 3066 Battle value 872 Point value 40GAL-104 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ENE, MHQ2, SRCH, TUR(1/1/1) Introduced 3066 Battle value 779 Point value 27Maxwell Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARS, CASE, IT4, SRCH, TUR(2/1/-) Introduced 3076 Battle value 451 Point value 16GAL-200R Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/0*/-) Introduced 3081 Battle value 455 Point value 13GAL-300 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SRCH, TUR(2/2/-) Introduced 3101 Battle value 648 Point value 22GAL-106 Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, PRB, RCN, SRCH, TAG, TUR(2/2/1) Introduced 3106 Battle value 762 Point value 33GAL-105 Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTTC-1, CASE, SRCH, TUR(ARTTC-1) Introduced 3134 Battle value 564 Point value 18GAL-201 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL, SRCH, TUR(1/1/-) Introduced 3135 Battle value 504 Point value 18GAL-106M Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, CASE, CR, IT4, SRCH, TUR(1/1/-) Introduced 3140 Battle value 601 Point value 24C Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(2/2/-) Introduced 3145 Battle value 633 Point value 19