Vulcan VL-2T (Timms)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Scout
- Intro
- 3034 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 3.44M C-bills
- Move
- Armor
- 80 pts
Flamer ×3Small LaserAC/2
Technical Readout: TR:SW · Record Sheets: TP:39V
Compare this unitBattle Value
603by skill
Point Value
18
Recognition Notes
The VL-2T (Timms) is a 40-ton scout fighting in close, a 3034 field refit of the 2777 original. Where the base VL-2T carries a Machine Gun in the left arm, this configuration mounts a Flamer there, and a second Flamer joins the left torso alongside a Small Laser in place of the base's Medium Laser. The Flamer in the right arm and the AC/2 in the right torso carry over from the original. It cruises at 65 km/h and tops out near 97, with a 180-metre jump capability, and keeps the low, hard-to-target silhouette of the base design. As a field refit it is assembled at various sites rather than a single dedicated factory.
Armor & Loadout
VULCAN VL-2T (TIMMS)
EnergyBallistic
Head: 8 front
Center Torso: 10 front, 6 rear
Right Torso: 8 front, 4 rear
Left Torso: 8 front, 4 rear
Right Arm: 6 front
Left Arm: 6 front
Right Leg: 10 front
Left Leg: 10 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 45 rds · 1 t |
| Enr | LT | 1 | |
| Enr | LT · RA · LA | 3 |
Systems & Manufacturers
VL-2T (Timms)
Vulcan
PV18
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Scout
Damage
S (+0)
1
M (+2)
0*
L (+4)
0*
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
2 eras · 2 factions
Vulcan variants (15)
VLC-3N Role Attack Tech base Primitive Rules Advanced Alpha Strike abilities BOMB3, FUEL20, REAR1/1/-, SPC, VSTOL Introduced 2525 Battle value 1,067 Point value 36VLC-5N Role Attack Tech base Inner Sphere Rules Introductory Alpha Strike abilities BOMB3, FUEL20, SPC, VSTOL Introduced 2650 Battle value 1,327 Point value 41VLC-6N Role Attack Tech base Inner Sphere Rules Standard Alpha Strike abilities BOMB3, FUEL20, SPC, VSTOL Introduced 2767 Battle value 2,096 Point value 45VL-2T Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2777 Battle value 642 Point value 20VL-5T Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2778 Battle value 942 Point value 24
VL-2T (Timms) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities HT1/-/- Introduced 3034 Battle value 603 Point value 18
VT-5M Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3050 Battle value 811 Point value 23VT-5S Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, JMPW1 Introduced 3050 Battle value 883 Point value 29(John Carras) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN, ECM, TAG, ENE Introduced 3063 Battle value — Point value 45VT-6M Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3069 Battle value 959 Point value 22VT-6C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, MHQ2 Introduced 3070 Battle value 959 Point value 26VLC-8N Role Attack Tech base Inner Sphere Rules Standard Alpha Strike abilities BOMB3, FUEL20, SPC, VSTOL Introduced 3074 Battle value 1,766 Point value 47VT-5Sr Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/-/-, JMPW1 Introduced 3075 Battle value 1,210 Point value 26VT-7T Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, HT1/-/-, JMPW1 Introduced 3091 Battle value 1,499 Point value 31VL-5ML "Aladdin" Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, IF1, MEL, SAW, STL Introduced 3143 Battle value 947 Point value 29