Victor C
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 2835 Early Succession War
- Rules
- Standard
- Cost
- 8.53M C-bills
- Move
- Armor
- 184 pts
ER Medium Laser ×2Gauss RifleStreak SRM 4
Technical Readout: Shrap06 · Record Sheets: ShrapRS
Compare this unitBattle Value
1,925by skill
Point Value
38
Recognition Notes
The Victor C is an 80-ton assault built for skirmishing, cruising at 43 km/h and topping out near 65, with a jump capability of 120 meters despite its mass. A Gauss rifle in the right arm anchors its firepower, backed by twin ER medium lasers in the left arm and a Streak SRM 4 in the left torso. Standard armor and 17 single heat sinks round out the frame, which is noted for a rugged, field-serviceable construction. It carries a mix of Inner Sphere and Clan technology on an Inner Sphere chassis, and is turned out as a field refit at various sites rather than a single dedicated plant.
Armor & Loadout
VICTOR C
EnergyBallisticMissile
Head: 9 front
Center Torso: 30 front, 15 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 4 | LT | 1 | 25 rds · 1 t |
| Bal | RA | 1 | 24 rds · 3 t in RT |
| Enr | LA ×2 | 2 |
Systems & Manufacturers
C
Victor
PV38
TP: BMSZ: 4TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
10 eras · 21 factions
Victor variants (19)
VTR-9A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2508 Battle value 1,236 Point value 31VTR-9A1 Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2508 Battle value 1,302 Point value 33VTR-9B Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2510 Battle value 1,378 Point value 36VTR-9B (Shoji) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/- Introduced 2725 Battle value 1,531 Point value 40VTR-9B (Kataga) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN Introduced 2766 Battle value 1,991 Point value 46
C current variant Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 2835 Battle value 1,925 Point value 38
VTR-9S Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2998 Battle value 1,360 Point value 36VTR-9B (Li) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 3028 Battle value 1,625 Point value 38VTR-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3054 Battle value 1,717 Point value 43VTR-10S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS Introduced 3062 Battle value 2,034 Point value 44VTR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,894 Point value 39VTR-11D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3065 Battle value 2,021 Point value 44VTR-10L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL Introduced 3066 Battle value 2,279 Point value 44VTR-9K2 (St. James) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARTLTC-1, CASE Introduced 3069 Battle value 2,006 Point value 50VTR-Cr Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3069 Battle value 1,465 Point value 40VTR-9Ka Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, JMPS1 Introduced 3076 Battle value 1,594 Point value 37VTR-12D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, REL Introduced 3132 Battle value 1,935 Point value 38