Victor VTR-10L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 10.32M C-bills
- Move
- Armor
- 247 pts
ER Medium Laser ×3Gauss RifleSRM 6
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unitBattle Value
2,279by skill
Point Value
44
Recognition Notes
The Victor VTR-10L is an 80-ton assault built for skirmishing at stand-off range, cruising at 43 km/h and topping out near 65, with a jump capability of 120 metres. A Gauss rifle in the right arm provides its reach, backed by three ER medium lasers split between the left arm and the center torso, while an SRM 6 in the right torso covers closer work. Stealth armor wraps the endo steel frame, and a Guardian ECM suite in the left torso works alongside CASE in the right torso. The frame has a rugged, field-serviceable look to it, and HildCo Interplanetary builds the type at St. Ives, with additional production at Styk.
Armor & Loadout
VICTOR VTR-10L
EnergyBallisticMissile
Head: 9 front
Center Torso: 38 front, 12 rear
Right Torso: 26 front, 8 rear
Left Torso: 26 front, 8 rear
Right Arm: 26 front
Left Arm: 26 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT · LA ×2 | 3 | |
| MslSRM 6 | RT | 1 | 15 rds · 1 t |
| Bal | RA | 1 | 24 rds · 3 t in RT |
| electronicsGuardian ECM SuiteIS | LT |
CASE: Right Torso
Systems & Manufacturers
VTR-10L
Victor
PV44
TP: BMSZ: 4TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
6 eras · 5 factions
Victor variants (19)
VTR-9A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2508 Battle value 1,236 Point value 31VTR-9A1 Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2508 Battle value 1,302 Point value 33VTR-9B Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2510 Battle value 1,378 Point value 36VTR-9B (Shoji) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/- Introduced 2725 Battle value 1,531 Point value 40VTR-9B (Kataga) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN Introduced 2766 Battle value 1,991 Point value 46C Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 2835 Battle value 1,925 Point value 38VTR-9S Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2998 Battle value 1,360 Point value 36VTR-9B (Li) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 3028 Battle value 1,625 Point value 38VTR-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3054 Battle value 1,717 Point value 43VTR-10S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS Introduced 3062 Battle value 2,034 Point value 44VTR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,894 Point value 39VTR-11D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3065 Battle value 2,021 Point value 44
VTR-10L current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL Introduced 3066 Battle value 2,279 Point value 44
VTR-9K2 (St. James) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARTLTC-1, CASE Introduced 3069 Battle value 2,006 Point value 50VTR-Cr Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3069 Battle value 1,465 Point value 40VTR-9Ka Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, JMPS1 Introduced 3076 Battle value 1,594 Point value 37VTR-12D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, REL Introduced 3132 Battle value 1,935 Point value 38