Victor VTR-9A1
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 2508 Age of War
- Rules
- Introductory
- Cost
- 8.04M C-bills
- Move
- Armor
- 160 pts
Medium Laser ×2Machine Gun ×2AC/20SRM 4
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,302by skill
Point Value
33
Recognition Notes
The Victor VTR-9A1 is an 80-ton assault that fights close in, cruising at 43 km/h and topping out near 65, with a single jump carrying it 120 metres. An AC/20 fills the right arm, backed by twin medium lasers in the left arm and an SRM 4 in the left torso, while a machine gun sits in each leg for work at the closest quarters. Fifteen single heat sinks and standard armor round out a rugged, field-serviceable frame built for punishing brawls rather than finesse. HildCo Interplanetary produces the type at its St. Ives works.
Armor & Loadout
VICTOR VTR-9A1
EnergyBallisticMissile
Head: 9 front
Center Torso: 25 front, 12 rear
Right Torso: 15 front, 7 rear
Left Torso: 15 front, 7 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | LT | 1 | 25 rds · 1 t |
| Bal | RA | 1 | 15 rds · 3 t in RT |
| Enr | LA ×2 | 2 | |
| Bal | RL · LL | 2 | 100 rds · 0.5 t in LT |
Systems & Manufacturers
VTR-9A1
Victor
PV33
TP: BMSZ: 4TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
9 eras · 9 factions
Victor variants (19)
VTR-9A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2508 Battle value 1,236 Point value 31
VTR-9A1 current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2508 Battle value 1,302 Point value 33
VTR-9B Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2510 Battle value 1,378 Point value 36VTR-9B (Shoji) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/- Introduced 2725 Battle value 1,531 Point value 40VTR-9B (Kataga) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN Introduced 2766 Battle value 1,991 Point value 46C Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 2835 Battle value 1,925 Point value 38VTR-9S Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2998 Battle value 1,360 Point value 36VTR-9B (Li) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 3028 Battle value 1,625 Point value 38VTR-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3054 Battle value 1,717 Point value 43VTR-10S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS Introduced 3062 Battle value 2,034 Point value 44VTR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,894 Point value 39VTR-11D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3065 Battle value 2,021 Point value 44VTR-10L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL Introduced 3066 Battle value 2,279 Point value 44VTR-9K2 (St. James) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARTLTC-1, CASE Introduced 3069 Battle value 2,006 Point value 50VTR-Cr Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3069 Battle value 1,465 Point value 40VTR-9Ka Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, JMPS1 Introduced 3076 Battle value 1,594 Point value 37VTR-12D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, REL Introduced 3132 Battle value 1,935 Point value 38