Victor VTR-9K2 (St. James)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3069 Jihad
- Rules
- Experimental
- Cost
- 14.58M C-bills
- Move
- Armor
- 244 pts
Medium X-Pulse Laser ×2Long Tom Cannon
Source: XTR:Pirates
Compare this unitBattle Value
2,006by skill
Point Value
50
Recognition Notes
The VTR-9K2 (St. James) is an 80-ton missile boat carrying a Long Tom Cannon in its right torso, backed at close range by twin Medium X-Pulse Lasers in the left arm. It cruises at 43 km/h and tops out near 65, with a supercharger in the center torso pushing it to a sprint speed of 86 km/h when engaged. Patchwork armor covers an endo steel frame, and CASE lines the right torso to contain any magazine detonation. The design carries a rugged, field-serviceable frame, consistent with its origin as a field refit rather than a factory-line build, and is assembled at various sites rather than a single dedicated plant.
Armor & Loadout
VICTOR VTR-9K2 (ST. JAMES)
EnergyArtillery
Head: 9 front
Center Torso: 34 front, 15 rear
Right Torso: 23 front, 10 rear
Left Torso: 23 front, 10 rear
Right Arm: 26 front
Left Arm: 26 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Art | RT | 1 | 3 t ammo |
| Enr | LA ×2 | 2 | |
| mobilitySupercharger | CT |
CASE: Right Torso
Systems & Manufacturers
VTR-9K2 (St. James)
Victor
PV50
TP: BMSZ: 4TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special ARTLTC-1,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30
Victor variants (19)
VTR-9A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2508 Battle value 1,236 Point value 31VTR-9A1 Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2508 Battle value 1,302 Point value 33VTR-9B Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2510 Battle value 1,378 Point value 36VTR-9B (Shoji) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/- Introduced 2725 Battle value 1,531 Point value 40VTR-9B (Kataga) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN Introduced 2766 Battle value 1,991 Point value 46C Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 2835 Battle value 1,925 Point value 38VTR-9S Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2998 Battle value 1,360 Point value 36VTR-9B (Li) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 3028 Battle value 1,625 Point value 38VTR-9D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3054 Battle value 1,717 Point value 43VTR-10S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS Introduced 3062 Battle value 2,034 Point value 44VTR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,894 Point value 39VTR-11D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3065 Battle value 2,021 Point value 44VTR-10L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL Introduced 3066 Battle value 2,279 Point value 44
VTR-9K2 (St. James) current variant Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARTLTC-1, CASE Introduced 3069 Battle value 2,006 Point value 50
VTR-Cr Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3069 Battle value 1,465 Point value 40VTR-9Ka Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, JMPS1 Introduced 3076 Battle value 1,594 Point value 37VTR-12D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, REL Introduced 3132 Battle value 1,935 Point value 38